Manchester United beat Chelsea () in the semi-finals.A.easylyB.easilyC.easilly

题目
Manchester United beat Chelsea () in the semi-finals.

A.easyly

B.easily

C.easilly


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2.请阅读Passage 2,完成题: A big focus of the criticism of computer games has concerned the content of the games being played. When the narratives of the games are analyzed they can be seen to fall into some genres. The two genres most popular with the children I interviewed were'Plafformers' and 'Beat-them-ups'. Platform games such as Sonic and Super Mario involve leaping from platform to platform,avoiding obstacles, moving on through the levels, and progressing through the different stages of the game. Beat-them-ups are the games which have caused concern over their violent content. These games involve fights between animated characters. In many ways this violence can be compared to violence within children's cartoons where a character is hit over the head or falls of a cliff but walks away unscathed. Controversy has occurred in part because of the intensity of the game play, which is said to spill over into children's everyday lives. There are worries that children are becoming more violent and aggressive after prolonged exposure to these games. Playing computer games involves feelings of intense frustration and anger which often expresses itself in aggressive 'yells' at the screen. It is not only the'Beat-them-up' games which produce this aggression; platform games are just as frustrating when the characters lose all their'lives' and'die' just before the end of the level is reached. Computer gaming relies upon intense concentration on the moving images on the screen and demands great hand-to-eye coordination. When the player loses and the words'Game over' appear on the screen, there is annoyance and frustration at being beaten by the computer and at having made an error. This anger and aggression could perhaps be compared to the aggression felt when playing football and you take your eye off the ball and enable the opposition to score. The annoyance experienced when defeated at a computer game is what makes gaming'addictive': the player is determined not to make the same mistake again and to have'one last go' in the hope of doing better next time. Some of the concern over the violence of computer games has been about children who are unable to tell the difference between fiction and reality and who act out the violent moves of the games in fight on the playground. The problem with video games is that they involve children more than television or films and this means there are more implications for their social behavior. Playing these games can lead to anti-social behavior, make children aggressive and affect their emotional stability.What is the topic of this article? 查看材料 A.How does playing computer games affect the level of violence in children. B.There is no difference between Platform games and 'Beat-Them-Ups'. C.How to control anger while playing computer games. D.How to make children spend less time on computer games.

3.请阅读Passage 2,完成题: A big focus of the criticism of computer games has concerned the content of the games being played. When the narratives of the games are analyzed they can be seen to fall into some genres. The two genres most popular with the children I interviewed were'Plafformers' and 'Beat-them-ups'. Platform games such as Sonic and Super Mario involve leaping from platform to platform,avoiding obstacles, moving on through the levels, and progressing through the different stages of the game. Beat-them-ups are the games which have caused concern over their violent content. These games involve fights between animated characters. In many ways this violence can be compared to violence within children's cartoons where a character is hit over the head or falls of a cliff but walks away unscathed. Controversy has occurred in part because of the intensity of the game play, which is said to spill over into children's everyday lives. There are worries that children are becoming more violent and aggressive after prolonged exposure to these games. Playing computer games involves feelings of intense frustration and anger which often expresses itself in aggressive 'yells' at the screen. It is not only the'Beat-them-up' games which produce this aggression; platform games are just as frustrating when the characters lose all their'lives' and'die' just before the end of the level is reached. Computer gaming relies upon intense concentration on the moving images on the screen and demands great hand-to-eye coordination. When the player loses and the words'Game over' appear on the screen, there is annoyance and frustration at being beaten by the computer and at having made an error. This anger and aggression could perhaps be compared to the aggression felt when playing football and you take your eye off the ball and enable the opposition to score. The annoyance experienced when defeated at a computer game is what makes gaming'addictive': the player is determined not to make the same mistake again and to have'one last go' in the hope of doing better next time. Some of the concern over the violence of computer games has been about children who are unable to tell the difference between fiction and reality and who act out the violent moves of the games in fight on the playground. The problem with video games is that they involve children more than television or films and this means there are more implications for their social behavior. Playing these games can lead to anti-social behavior, make children aggressive and affect their emotional stability.According to the second paragraph, how does violence relate to playing computer games? 查看材料 A.When losing computer games children tend to experience frustration and anger. B.Beat-Them-Ups are more popular with children therefore more likely to produce violent behavior. C.People who have good hand-eye-coordination tend to be more violent than others. D.The violent content in the games gets children addicted to the games.

更多“Manchester United beat Chelsea () in the semi-finals. ”相关问题
  • 第1题:

    请阅读Passage 2,完成题:
    A big focus of the criticism of computer games has concerned the content of the games being played. When the narratives of the games are analyzed they can be seen to fall into some genres.
    The two genres most popular with the children I interviewed were'Plafformers' and 'Beat-them-ups'. Platform games such as Sonic and Super Mario involve leaping from platform to platform,avoiding obstacles, moving on through the levels, and progressing through the different stages of the game. Beat-them-ups are the games which have caused concern over their violent content. These games involve fights between animated characters. In many ways this violence can be compared to violence within children's cartoons where a character is hit over the head or falls of a cliff but walks away unscathed.
    Controversy has occurred in part because of the intensity of the game play, which is said to spill over into children's everyday lives. There are worries that children are becoming more violent and aggressive after prolonged exposure to these games. Playing computer games involves feelings of intense frustration and anger which often expresses itself in aggressive 'yells' at the screen. It is not only the'Beat-them-up' games which produce this aggression; platform games are just as frustrating when the characters lose all their'lives' and'die' just before the end of the level is reached. Computer gaming relies upon intense concentration on the moving images on the screen and demands great hand-to-eye coordination. When the player loses and the words'Game over' appear on the screen, there is annoyance and frustration at being beaten by the computer and at having made an error. This anger and aggression could perhaps be compared to the aggression felt when playing football and you take your eye off the ball and enable the opposition to score. The annoyance experienced when defeated at a computer game is what makes gaming'addictive': the player is determined not to make the same mistake again and to have'one last go' in the hope of doing better next time.
    Some of the concern over the violence of computer games has been about children who are unable to tell the difference between fiction and reality and who act out the violent moves of the games in fight on the playground. The problem with video games is that they involve children more than television or films and this means there are more implications for their social behavior. Playing these games can lead to anti-social behavior, make children aggressive and affect their emotional stability.

    Which of the following games is supposed to contain violent content?
    查看材料

    A.Sonic.
    B.Super Mario.
    C.Platformer.
    D.Beat-Them-Up.

    答案:D
    解析:
    文章第一段介绍了两类主要的电子游戏:Platformers和Bea.Them.Ups。前者包括索尼克和超级玛丽游戏。后者是打游戏者作为游戏中的卡通人物的单人独斗类游戏.后者一般被认为有暴力内容。关键句为“Beat.them.ups are the games which have caused coneerll over their violent content.”

  • 第2题:

    Come out,or I'll bust the door down.

    A:shut
    B:set
    C:break
    D:beat

    答案:C
    解析:
    本句意思:快点出来,否则我就要破门而入了。bust意为“打烂,打碎,弄坏”,与break (弄破)意思相近。shut使关上,关闭;set放下;决定,确立;beat打败。

  • 第3题:


    请在第______处填上正确答案。

    A.Separated
    B.Together
    C.Formed
    D.United

    答案:B
    解析:
    玛丽同她的兄弟一起为许多博物馆、科学家等提供了整理好的化石标本。

  • 第4题:

    Come out, or I 'll bust the door down.

    A: shut
    B:break
    C: set
    D:beat

    答案:B
    解析:
    本句意思:出来,不然我就砸门了。bust 打破,摔碎,突击搜查,降级。break(使)破,裂,碎;shut 关闭,合上;set设置,安排;beat,击打,打败。

  • 第5题:

    Both leaders of two sides agreed to settle the dispute by peaceful means.

    A:solve
    B:finish
    C:unite
    D:stop

    答案:A
    解析:
    本句意思是:双方的领导人同意要以和平的方式解决争端。句中settle 意为“解决”,例如:An official mission was sent to settle the dispute.一个官方使团被派去解决争端。四个选项中:solve意为“解决”,例如:This problem is too difficult for me to solve.这个问题太难,我解决不了。finish意为“完成”。 unite意为“联合”,例如:They unite to form a new company.他们联合组成一个新公司。stop意为“停止”。只有选项A同句中画线单词含义接近。

  • 第6题:

    They agreed to settle the dispute by peaceful means.

    A:solve
    B:determine
    C:unite
    D:complete

    答案:A
    解析:
    本句意思:他们决定以和平的方式解决纠纷。settle解决(分歧),结束(争论)。solv。解决,解答,解释;determine决定,下决心;unite联合,合并;complete完成。